Nicholas Mack - Game Developer
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2D Games

Flat Land

I worked on this game with a small team for a 48 hour Game Jam.

Features that I worked on:
  • Setup of classes
  • Character movement
  • Object placement
  • Audio
Title Screen
Gameplay
Gameplay

The Adventures of Zwinn

My first foray into game programming.

Features:
  • Written in C++
  • Map elements placed via pixel map
  • 2D collision boxes
  • Animation
  • Menus with transition

Unity 3D



Picture

Adventure RPG

This prototype was built for a different class, which required a more lush environment.  I focused most of my efforts on making loot tables and basic enemy AI.

Features:
  • Enemy AI
  • Auto camera zoom when entering buildings
  • Dialogue pop-ups
  • Story quest
  • Tiered loot tables for chests and enemies
PLAY

Bombardeo

I built this prototype in Spanish just for something different but it is overall a basic top down shooter game that is relatively hard to beat.

Features:
  • Dynamically spawning enemies
  • Menu screens
  • Multiple power ups
  • Different starting ships
  • Boss battle
  • High score saving
PLAY
Picture
Picture

Physics-based Puzzle Game

This is a prototype game that I started in Unity.  I finished two stages of this game and hope to pursue it farther.

Features:
  • Different types of movable bumpers
  • Multiple levels
  • Increasing puzzle difficulty
PLAY

Black Holes

This is a quick prototype I am making to explore the 2D side of Unity.  This is not finished but I plan to keep updating as I continue to work on it.

Features:
  • Variable acceleration based on ship to cursor distance
  • Constant black hole gravity pull
  • Use of the 2D side of Unity
PLAY
Picture
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